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• 110 hours/video lessons • 491 videos

• Esta versão em inglês do curso é vendida apenas para NÃO Brasileiros •

Para a versão em Português visite: https://thilima.com.br/course/coronarender/

In this course you will learn:

Photorealism in 3D Renders, especially focused in Archviz (Architectural Visualization).

Corona Render from ZERO to Advanced –  all render parameters, Lights, Materials, Maps, Render Elements, Time Optimization (fast renders)

Theories & Practices applied in: Camera (composition, framing, lenses, effects), Lighting (Real light behavior, how to illuminate any project in any light situation), PBR materials (simulating the behavior of any material easily from the same methodology ).

Post Production: The post production used in the course covers the same techniques of professionals specialized in Architectural Photography.

How to work with simple and complex scenes in an organized way, facing different challenges, becoming a professional able to enter in the archviz field or apply for a job in the largest companies of Architectural Visualization of the World.

Can I purchase the course with my friend (s)?

NO! The course is designed for only one student per purchase. It is important to remember that any attempt to distribute login and password to friends, or any attempt to circumvent the use of 1 course purchased / 1 student will result in the loss of Course Access forever, without any financial devolution beyond penalty provided by law.

COMPANIES / STUDIOS - Is it necessary to purchase a course for each employee?

There are special discounts for companies, check the values according to your need by sending an email to:  contato@thilima.com.br
• Do not miss consulting and training in 3D that can be done in person at your company.

ATTENTION!!! – It is not allowed to only buy 1 course and divide between several employees, this practice will be penalized with the loss of access to the course forever, without any financial devolution, in addition to a penalty provided by law.

Can I buy parts of the course separately?

No! The course was done in a linear fashion and separating in parts would leave learning lagged.

3D Studio Max 2017 or latter

To be able to perform this course the student should have basic knowledge of 3D Studio Max software such as: Interface, modeling, use of modifiers, etc. Do not know anything about 3D Studio Max ??? Learn the basics for free in this link!

Install Corona Render 1.6 or latter

There is no need for the student to have any knowledge about the Corona, this will be taught from the ZERO in the course, to the Advanced, however the Student must have the Corona Renderer installed in his 3Dmax, you can follow the course with the free version of Corona , for 45 days without limitations, available in this link.

Photoshop CC or latter

To begin this course the student must have BASIC knowledge of Photoshop, especially of interface, work with layers, basic effects, basic adjustments.

CComputer Setup & Broadband Internet

It is recommended computer with I7 processor, 12GB Ram or More, GTx580 video card or higher. Not sure how to choose your processor? Check out the Corona´s Benchmark and find out which are the fastest processors on the market. Broadband is required for better use of course videos that are accessible only online and in FullHD

Is this course useful for me?

The course caters to all those who seek to evolve and achieve Photorealism, especially for those who want to learn or migrate to Corona Render. The course has a focus in  Visualization of Architecture projects, but the concepts and theories are perfectly applicable to the rendering of characters, products, advertising, among others.

Is the course Online? DVD? Can I download lessons? What's next?

The course is only online with lifetime video access. Any attempt to download the videos will be considered as hacking, thus losing access to the course permanently, without any financial devolution, as well as penalty provided by law.

In addition to online video lessons, the course also has the creation files for each of the .MAX and .PSD classes and class support images facilitating learning.

Also available is a complete Library of Materials created with total concern for photorealism.

How does support work? How will I take away my doubts?

The support is made in a private Facebook group just for this course students, you will be assisted by the teacher independent of the class you are studying at the moment, in this way each student has a special attention as in a classroom course. Support is provided for up to 1 year after the start of the course.

What are the versions of 3D Studio Max and Corona used in the course?

3D Studio Max 2017 & Corona 1.6

Is the Course Basic? Will I learn 3D Studio Max & Corona from Zero?

– 3D Studio Max is not taught from scratch (See prerequisites).
– Corona Render will be taught from the complete Zero to the Advanced, teaching all the tools of this wonderful renderer. In addition, the course covers topics such as: Camera, Lighting, Materials, Configuration / Optimization Render and Post Production. These themes will have a much wider range from Basic to Advanced.

Does the course cover animation techniques?

This course focuses on static images only. In the future I will have other courses focused solely on animation. [/ Vc_toggle]

Is the course designed to create artistic images?

The course is straight to the point, and teaches you how to work commercial images with maximum realism in the shortest possible time as the job market demands. Techniques to develop your artistic side and your own style are also taught and can be applied if it is the intention of the student.

Some students work

Some Course´s Renders

• The images below came directly from Corona Render, without Post Production. (PS background / background change only)

 

Course Curriculum

Basics:

MODULE #001 – HOW TO MIGRATE FROM VRAY TO CORONA – 11 VIDEOS

#001 – Introduction –  FREE – Watch Now!
#002 – Vray x Corona Interfaces – FREE – Watch Now!
#003 – Vray x Corona Materials – FREE – Watch Now!
#004 – Quality x Speed – FREE – Watch Now!
#005 – Vray Sun x Corona Sun – FREE – Watch Now!
#006 – Vray HDRI x Corona HDRI – FREE – Watch Now!
#007 – Converting a complete scene from Vray to Corona – Part 1 – FREE – Watch Now!
#008 – Converting a complete scene from Vray to Corona – Part 2 – FREE – Watch Now!
#009 – Converting a ready modelos/materials from Vray to Corona – FREE – Watch Now!
#010 – Corona Interactive Lightmix – FREE – Watch Now!
#011 –  Final – FREE – Watch Now!

MODULE #002 – BEFORE START – 14 VÍDEOS - 01:12:00

# 001 – Corona Renderer Installation & Activation
# 002 – Working with the correct measurement units in 3DstudioMax & Corona
# 003 – Working with Gamma 2.2 correct
# 004 – Leaving the Corona as a Standard Renderer in your 3D Studio Max
# 005 – Installing and using the Script ThiLima_CORONA RT
# 006 – Creating a Button for Corona Light & Materials Converter
# 008 – Installing & Using Relink Bitmaps
# 009 – Installing & Using the Screen Hunter Software
# 010 – Installing & Using the Connecter Software
# 011 – Using the Kuadro
# 012 – Using the VideoSpeed Controller Extension
# 013 – Installing & Using the ZORB Script
# 014 – Installing the Material Libraries
# 015 – Installing: Image Comp Helper

MODULE #003 – RENDER SETUP: INTERFACE & BASICS – 22 VIDEOS - 04:38:00

# 001 – Common
# 002 – Scene: Interactive Render, VFB & Progressive Render Limits
# 003 – Scene: Max Passes, History, Save / Load & Hidden Lights
# 004- Scene: Render Only Masks & Cmasking_Mask
# 005 – Scene: Override Mtl & 2D Pan Zoom Mode
# 006 – Scene: Render Selected & Denoising
# 007 – Scene: LightMix – Evening Night
# 008 – Performance: Theory GI, Path Tracing & Uhd Cache
# 009 – Performance: GI Theory x AA, Noise & LSM
# 010 – Performance: Theory – Speed Vs. Accurary Balance – Max Sample Intensity & Max Ray Depth
# 011 – Performance: Displacement Theory
# 012 – Performance: Mastering Displacement in Corona Render
# 013 – Performance: Interactive Rendering & UHD Cache
# 014 – System: Threads, Lock, Material Editor, Autosave & VFB settings
# 015 – System: Export Scene, Stamp, Image Filters, Highlight Clamping x AA
#016 – Adaptive Light Solver (corona 1.7)
#017 – OverridesMtl Preserve (corona 2.0)
#018 – CoronaToolbar (corona 2.0)
#019 – Nvidia Aidenoise (corona 4.0)
#020 – Optimizing RAM memory usage & Conserve Memory (4,0)
#021 – HighQuality AAFilter (corona 4.0)
#022 – IntelAidenoise (corona 4.0)
#023 – Displacement 2,5D (corona 5.0)

MODULE #004 – CAMERA BASICS – 15 VIDEOS - 02:43:00

# 001 – Creation & Positioning
# 002 – Lenses
# 003 – Exposure
# 004 – Linear vs. Non-Linear Response
# 005 – Tone Mapping
# 006 – LUTs, Bloom, Glare, Sharpening & Blurring
# 007 – Perspective Correction
# 008 – Miscellaneous & Lens Distortion
# 009 – Depth of Field (DOF)
# 010 – Bokeh
# 011 – Motion Blur
# 012 – Summary
#013 – Corona Camera (corona 1.7)
#014 – Advanced Bokeh (corona 2.0)
#015 – Adjusting DOF with Focus Picker (corona 4.0)

MODULE #005 – FRAME BUFFER (VFB): BASICS – 1 VIDEO - 00:11:00

#001 – Corona Virtual Frame Buffer – VFB

MODULE #006 – BASICS OF CORONA LIGHTS – 8 VIDEOS - 01:40:00

# 001 – Corona Lights, Size & Shadows
# 002 – Corona Lights: Color, Shapes & Directionality
# 003 – NonPhysical Properties
# 004 – IES & Directionals
# 005 – Corona Light x Light Mtl x Self Illumination – Theory
# 006 – Corona Light x Light Mtl x Self Illumination – Practice
# 007 – Corona Portals
# 008 – Corona Lights Summary

MODULE #007 – LIGHTING THEORY – 6 VIDEOS - 01:19:00

# 001 – 3 & 4 Spot Illumination
# 002 – Applying 3 & 4 Point Lighting in Architecture Scenes – Part 1
# 003 – Applying 3 & 4 Point Lighting in Architecture Scenes – Part 2
# 004 – The Hierarchy of Lights
# 005 – Studio Lighting – Working with Reflective Objects
#006 – How to solve your questions about Lighting?

MODULE #008 – BASICS OF SUN & SKY – 3 VIDEOS - 00:31:00

# 001 – Sun & Sky – Creation & Intensity
# 002 – Sun Size, Sun Realistic Color & Turbidity
# 003 – Corona Sun, Rawa Fake Sky Model & Daylight System

MODULE #009 – BASICS OF HDRI – 6 VIDEOS - 01:19:00

#001 – HDRI Theory
#002 – Lighting with HDRI in Corona Render
#003 – Optimizing HDRI Maps
#004 – Optimization using the Scene Environment Overrides
#005 – HDRI + Corona Sun & Sky
#006 – Sun & Sky x Hdri – Which is better?

MODULE #010 – BASICS OF CORONA MATERIALS – 33 VIDEOS - 05:22:00

#001 – Basic Slate Material – Part 1
#002 – Basic Slate Material – Part 2
#003 – Basic Slate Material – Part 3
#004 – Corona Material – Diffuse & Reflection – Color, Level & Glossiness
#005 – Fresnel IOR, Anysotropy, Reflection & Reflection Gloss Mapped
#006 – Materials without Variation x Materials With variation of reflections
#007 – Refraction Level, Color, IOR & Glossiness
#008 – Dirty Glass, Caustics & Thin
#009 – Opacity & Translucency
#010 – Creating vegetation material with Translucency
#011 – Materials Theory with Volumetric Absorption & Scattering – SSS
#012 – Creating Materials with Volumetric Absorption & Scattering – SSS
#013 – Creating a Candle Material with Absorption & Scattering
#014 – Theory of Bump & Normal map
#015 – Bump & Normal map in practice
#016 – The importance of Albedo
#017 – Working with Texture Albedo
#018 – Theory of PBR Materials
#019 – Standardizing the creation of Materials
#020 – Recreating the standardization of PBR materials in Corona Renderer
#021 – Applying in the Corona the PBR Standard of Real World Materials – Nonmetals (Dielectrics)
#022 – Applying in the Corona the PBR Standard of Real World Materials – Metals & Mirrors
#023 – Applying in the Corona the PBR Standard of Real World Materials – Glasses
#024 – Applying in the Corona the creation of fabric materials
#025 – Applying in the Corona the PBR Pattern of Real World Materials – Translucent Materials
#026 – 3 types of Translucent Curtains
#027 – Converting a Complete Vray Scene to the Corona – Part 1
#028 – Converting a Complete Vray Scene to the Corona – Part 2
#029 – Converting ready-made models with materials from Vray to Corona
#030 – SSS mode (corona 1.7)
#031 – Corona Mtl Library (corona 1.7)
#032 – Render VrayMtls & Lights (corona 2.0)
#033 – Corona Displacement Mod Overrides (corona 2.0)

MODULE #011 – RENDER ELEMENTS – 5 VIDEOS - 00:53:00

#001 – Overview – Understanding Render Elements Groups
#002 – Post-Production Complementary – Generating the Beauty Pass from the CEssential elements
#003 – Post Production Addition – Non-Linear
#004 – Post Production Blur using Render Element ZDepth
#005 – Creating Ambient Occlusion (AO) & WireFrame Render using Render Element CTexmap

MODULE #012 – COMPLETE SCENE | FROM FRAMING TO POST PRODUCTION – 17 VIDEOS - 03:54:00

#001 – Intro
#002 – Illumination with Hdri
#003 – Controlling the Illumination & Hdri Shadows
#004 – Understanding the Variables for Lighting – Corona Rectangular Lights, Lightmix & Portals
#005 – Additional Lighting Adjustment with Floor, Wall & Ceiling Materials
#006 – Creating Scene Base Materials – Wood Block, Walls, Ceiling & Curtain
#007 – Non-Metallic Materials – Part 1
#008 – Non-Metallic Materials – Part 2
#009 – PBR Materials with Refraction
#010 – PBR Materials of Metals, Colored Metals and with Anysotropy
#011 – Mirror, Cooktop and PBR Materials with Radial Anysotropy
#012 – Translucent Fabric & Plastic Materials
#013 – Translucent Materials for Books, Plants & How to Use Direct Background in Render
#014 – Finishing – Applying CoronaCameraMod, Dof & Render Optimization
#015 – Finishing – Analyzing Winter End Renders & Converting Winter at Night with LightMix
#016 – Finishing – 3 Climates with 1 Render in LightMix & Post Production with Camera Raw
#017 – Finishing – Removing Fireflies & Applying Background Correctly in Post Production

Intermediate:

MODULE #013 – CAMERA & PHOTOGRAPHY – 20 VIDEOS - 04:39:05

#001 – Perspectives & Horizon Line
#002 – Basic Rules of Architecture Photography
#003 – Photographic Rules – Direction of the Look
#004 – Photo Rules – Crop & Framing
#005 – Photo Rules – Extras
#006 – Using the Image Comp Helper Script
#007 – Color Theory
#008 – Practical Application of Color Theory
#009 – Emotion of Colors & Storytelling
#010 – Exposure & White Balance: Part 1
#011 – Exposure & White Balance: Part 2
#012 – Motion Blur & Light Streaks
#013 – Render and Post Production of Panoramic Images 360º
#014 – Publishing and Creating a 360 ° Panoramic Virtual Tour
#015 – Creating a 360º Virtual Tour in The Viewer
#016 – 360 Mono & Stereo Renders for GearVr
#017 – Clipping, fisheye & Ortographic for floor Plans
#018 – Match Camera – Interiors
#019 – Match Camera – Exteriors
#020 – Fisheye (corona 4.0)

MODULE #014 – MASTERING SUN, SKY & HDRI – 19 VIDEOS - 04:43:00

#001 – Theory – Unique Lighting Method – Learning to observe references
#002 – Practice – Observing a Reference & Applying the Technique with Sun & Sky
#003 – Practice – Observing a Reference & Applying Technique with HDRI
# 004 – Understanding the Variables for Lighting – Corona Rectangular Lights, Lightmix & Portals
#004 – Practice – Applying the Technique with Late Afternoon Refs
#005 – Practice – Applying Technique Late Afternoon Purple Sun & Sky x Hdri
#006 – Practice – Applying technique in indoor 7 different lightings
#007 -Practice – Brightening a Complex Scene – Filmic Highlights & Additional Corona Lights
#008 – Practice – Clearing a Complex Scene – Curves & Corona RaySwitchMtl
#009 – Practice – Applying various techniques in 5 daylight interiors
#010 – Practice – Applying the technique on Daylight interiors with hdri
#011 – Practice – Reproducing Cloudy Light with Sun&Sky x HDRI
#012 -Theory – Cloudy lighting for interiors
#013 – Practice – Reproducing Cloudy lighting in interiors
#014 – Practice – Reproducing 5 Night Exterior Lighting moods
#015 – Practice – Night exteriors with many lights
#016 – Practice – How to lit a city at night & HDRI x SKY
#017 -Theory & Practice – Dusk light for interiors
#018 – Practice – Night Light for interiors
#019 – Sum Up – Optimizing techniques and light types

MODULE #015 – TEXTURES & UNWRAP MAPPING – 27 VIDEOS - 06:51:00

#001 – UVWmap x UnwrapUVW
#002 – Unwrap & Cylinder
#003 – Unwrap Torus – Quick Peel, Pelt, Relax, Peelmode
#004 – Unwrap – Cone, Sphere, SupportLoops & Turbo Smooth
#005 – Unwrap – S road – Unfold Strip from loop & uvwXform
#006 – Unwrap – UV x Texture Size
#007 – Unwrap – Floor Generator, Curtains & Cushions
#008 – Unwrap in Depth – Storage & Table
#009 – Unwrap in Depth – Faucet
#010 – Viewport Canvas
#011 – Unwrap in Depth – Desk Chair
#012 – Unwrap in Depth – Sofa – Symmetry
#013 – Corona UVW Randomizer
#014 – Intro to Corona TriplanarTex
#015 – Using Corona TriplanarTex
#016 – Corona TriplanarTex – Complex objects
#017 – Creating seamless textures
#018 – Advanced Seamless Textures- Diffuse x Albedo
#019 – Creating textures for floor generator
#020 – Creating Basic Textures – Reflection Glossiness & Displacement
#021 – Creating advanced textures – House – PART 1 – Theory, Unwrap & Brushes
#022 – Creating advanced textures – House – PART 2 – Diffuse, Gloss & Bump
#023 – Creating advanced textures – Crossroads – PART 1
#024 – Creating advanced textures – Crossroads – PART 2 – Gloss, Bump & Displacement
#025 – Tile x Real World Scale x TriplanarTex (corona 1.7)
#026 – Print Size Assistant
#027 – Bitmaps x Procedurais

MODULE #016 – ADVANCED MAPS AND MATERIALS – 32 VIDEOS - 08:28:00

#001 – Mask, Mix & Corona Mix
#002 – Composite map
#003 – Corona Layered Material
#004 – Bitmap & UV Channels
#005 – Composite & Layered – Practice – part 1
#006 – Composite & Layered – Practice – part 2
#007 – Composite & Layered – Practice – part 3
#008 – Intro to CoronaAO
#009 – Advanced Materials with CoronaAO
#010 – Intro to CoronaDistanceTex
#011 – Corona Distance Tex – Practice – Part 1
#012 – Corona Distance Tex – Practice – Part 2
#013- Intro to CoronaRoundEdges
#014- CoronaRoundEdges – Practice
#015 – Advanced Materials – Aged Bronzes
#016 – Advanced Materials – Corten Steel
#017 – Advanced Materials – Silk/Satin
#018 – Advanced Materials – Stove & Fireplace Flames
#019 – Advanced Materials – Translucent Marble
#020 – Advanced Materials – Car Paint – Simple, Pearl & Flakes
#021 – Advanced Materials – Dirty Wood Floor
#022 – Advanced Materials – Sand
#023 – Advanced Materials – Snow -Part 1 – Modeling & Accumulation
#024 – Advanced Materials – Snow – Part 2 – Modeling: Paint Deform, Object Paint & Blobmesh
#025 – Advanced Materials – Snow – Part 3 – Blobmesh to vegetations & procedural techniques
#026 – Advanced Materials – Snow – Part 4 – Modeling: Particles & Plugins
#027 – Advanced Materials – Snow – Part 5 – Snow Materials
#028 – Applying Snow Materials on a Complete Scene
#029 – Advanced Materials – Dirty Metal Chest
#030 – Advanced Materials – Asphalt
#031 – Advanced Materials – Asphalt – Water Puddles
#032 – Complex Materials – Boolean Material with CoronaDistance

MODULE #017 – CORONA EXTRA MAPS, MATERIALS & TOOLS – 35 VIDEOS - 08:48:00

#001 – Corona Bump Converter (corona 1.7)
#002 – CoronaColor & Corona Improved Picker
#003 – CoronaColorCorrect (corona 1.7)
#004 – Corona TonemapControl (corona 1.7)
#005 – Corona FrontBack
#006 – CoronaUserProperty
#007 – CoronaWire
#008 – CoronaMultiMap – Modes
#009 – CoronaMultiMap – Randomization Tools
#010 – CoronaRaySwitchMtl
#011 – Intro to CoronaShadowCatcher
#012 – Practice: CoronaShadowCatcher – Part 1
#013 – Practice: CoronaShadowCatcher – Part 2
#014 – CoronaBitmap & CoronaShadowCatcher
#015 – Intro to Corona Select Mtl & Corona Select Map (corona 4.0)
#016 – Practice: Corona Select Mtl & Corona Select Map – Part 1 (corona 4.0)
#017 – Practice: Corona Select Mtl & Corona Select Map – Part 2 (corona 4.0)
#018 – Intro to Caustics (corona 4.0)
#019 – Practice of Caustics
#020 – Dispersion (corona 1.7)
#021- Intro ao Hair&Fur
#022 – Hair and Fur – Styling, Recomb & Dinamics
#023 – Practice: Hair & Fur
#024 – Hair and Fur – Intro tos Materials  without x with textures
#025 – CoronaHairMtl (corona 1.7)
#026 – CoronaHairMtl, Textures & Rendering Optimization (corona 1.7)
#027 – Intro to CoronaSkinMtl (corona 1.7)
#028 – Realistic Skins with CoronaSkinMtl (corona 1.7)
#031 – CoronaVolumeMtl – Part 3 – Inside Volume, Distance & Clouds (corona 2.0)
#032 – CoronaVolumeMtl – Part 4 – Denoise, Render Elements & Post Production (corona 2.0)
#033 – OpenVDB & CoronaVolumeGrid (corona 2.0)
#034 – Corona Proxy
#035 – CoronaFractal

MODULE #018 – VEGETATION & CORONA SCATTER - 35 VIDEOS - 09:40:00

#001 – Choosing the best vegetation models – Shape x Quality x Render time x Ram
#002 – Organizing & Optimizing vegetation models
#003 – Vegetation Materials: Theory & Practice with Colors
#004 – Vegetation Materials: Theory & Practice with Textures – Diffuse, Bump, Gloss & Opacity
#005 – Vegetation Materials: Theory & Practice with Textures – Translucency, Front_Back & Render time
#006 – Practice: Vegetation Materials for Grassfields & Clovers
#007 – Converting Materials of Premade Vegetation Models
#008 – Intro to Corona Scatter – Part 1 – Objects, Random & Mapped distribution
#009 – Intro to Corona Scatter – Part 2 – Regular Distribution (UVmap) & Patterns
#010 – Intro to Corona Scatter – Part 3 – 1D, 2D & 3D Scattering, Max limit & Temporal Consistency
#011 – Intro to Corona Scatter – Part 4 – Avoid Collisions, Convert to Max Geometry & Scatter Lister
#012 – Intro to Corona Scatter – Parte 5 Transformations, stepping, maps & Viewport Display
#013 – Corona Scatter x Forest Pro – Interface & Functionalities
#014 – Corona Scatter X Forest Pro – Library
#015 – Corona Scatter X Forest Pro – Limit to Camera Visibility
#016 – Corona Scatter x Forest Pro – Edge Mode & Corona Distance
#017 – Corona Scatter x Forest Pro – Density & Scale
#018 – Corona Scatter x Forest Pro – Altitude & Slope Range
#019 – Corona Scatter x Forest Pro – Clusters & Multiple Scatters
#020 – Corona Scatter x Forest Pro – Brushes Distribution – Part 1
#021 – Corona Scatter x Forest Pro – Brushes Distribution – Part 2
#022 – Corona Scatter x Forest Pro – LODs
#023 – Corona Scatter x Forest Pro – Additional Tips
#024 – Corona Scatter x Forest Pro – Forest Color
#025 – Corona Scatter x Forest Pro – Corona Multimap
#026 – Optimizing Forest Pro Materials
#027 – Realistic Distributions – Grassfield
#028 – Realistic Distributions – Cutting Grass on Edges
#029 – Realistic Distributions – Wild Grass
#030 – Realistic Distributions – Beech Hedges
#031 – Realistic Distributions – Trees
#032 – Realistic Distributions – Ivy & GreenWall
#033 – Realistic Distributions – Foreground vegetations & Sky post production
#034 – Optimizing Corona Scatter Distributions
#035 – Fruit Materials

 

MÓDULO #019 - CORONA SCATTER - ADVANCED TECHNIQUES – 10 VIDEOS - 01:31:51

#001 – Wall Finishes
#002 – Flooring
#003 – Brick Wall
#004 – Stone Wall
#005 – Concrete with Grass
#006 – People Distribution
#007 – Road with marks and cars
#008 – Cinema Seats
#009 – Parking Lot
#010 – Cities Distribution

Currículo do Curso

BASICS
MODULE #001 – HOW TO MIGRATE FROM VRAY TO CORONA – 11 VIDEOS GRÁTIS 02:15:00
MODULE #002 – BEFORE START – 17 VIDEOS 01:12:00
MODULE #003 – RENDER SETUP: INTERFACE & BASICS – 23 VIDEOS 04:45:00
MODULE #004 – CAMERA BASICS – 15 VIDEOS 02:43:00
MODULE #005 – FRAME BUFFER (VFB): BASICS – 2 VIDEOS 00:25:00
MODULE #006 – BASICS OF CORONA LIGHTS – 9 VIDEOS 01:44:00
MODULE #007 – LIGHTING THEORY – 6 VIDEOS 01:19:00
MODULE #008 – BASICS OF SUN & SKY – 4 VIDEOS 00:36:00
MODULE #009 – BASICS OF HDRI – 6 VIDEOS 01:20:00
MODULE #010 – BASICS OF CORONA MATERIALS – 34 VIDEOS 05:28:00
MODULE #011 – RENDER ELEMENTS – 5 VIDEOS 00:53:00
MODULE #012 – COMPLETE SCENE | FROM FRAMING TO POST PRODUCTION – 17 VIDEOS 03:54:00
INTERMEDIATE & ADVANCED
MODULE #013 – CAMERA & PHOTOGRAPHY – 20 VIDEOS 04:39:00
MODULE #014 – MASTERING EXTERIOR & INTERIOR LIGHTING – 21 VIDEOS 05:11:00
MODULE #015 – TEXTURES & UNWRAP MAPPING – 28 VIDEOS 07:02:00
MODULE #016 – ADVANCED MAPS AND MATERIALS – 32 VIDEOS 08:28:00
MODULE #017 – CORONA EXTRA MAPS, MATERIALS & TOOLS – 36 VIDEOS 08:52:00
MODULE #018 – VEGETATION & CORONA SCATTER – 35 VIDEOS 09:40:00
MODULE #019 – CORONA SCATTER – ADVANCED TECHNIQUES – 10 VIDEOS 01:31:00
MODULE #020 – SCENE & RENDER TIME OPTIMIZATION WORKFLOW – 35 VIDEOS 07:24:00
MODULE #021 – RENDER ELEMENTS, LIGHT MIX & ADVANCED POST PRODUCTION – 37 VIDEOS 00:00:00
COMPLETE SCENES - PRACTICE: BÁSICS, INTERMEDIATE & ADVANCED
-- MODULE #022 - ESSENTIAL TECHNIQUES & TOOLS FOR ARCHITETURE MODELING
#001 – Essentials – Part 1 – Types of Selection 00:00:00
#002 – Essentials – Part 2 – Loops, Constraints & Flows 00:00:00
#003 – Essentials – Part 3 – Extrude, Inset, Snaps & Aligns 00:00:00
#004 – Essentials – Part 4 – Walls Modeling 00:00:00
#005 – Essentials – Practice – Walls Modeling 00:00:00
-- MODULE #023 - COMPLETE SCENE - RESIDENTIAL BUILDING
#001 – Cleaning up FloorPlans on Archicad and Importing on 3DsMax 00:00:00
#002 – Commands to Clean up FloorPlans on Autocad 00:00:00
#003 – Modeling the “Garden” Apartments 00:00:00
#004 – Modeling the Deck base & Pergolas 00:00:00
#005 – Modeling the 1st & 2nd Floor Walls 00:00:00
#006 – Modeling the balconies 00:00:00
#007 – Modeling the Architecture, Deck & Rooftop Ramp 00:00:00
#008 – Modeling entrance, Facade & Sidewalks 00:00:00
#009 – Positioning Doors, Windows & Guardrails 00:00:00
#010 – Defining finishes & Refining a themodeling using Chamfers 00:00:00
#011 – Simulating modeling changes requested by our client 00:00:00
#012 – Modeling the furniture based on the project manual 00:00:00
#013 – Organizing, Importing & Salving 3D models 00:00:00
#014 – Base lighting, Textures & Materials 00:00:00
#015 – Importing furnitures and home appliances with connecter 00:00:00
#016 – Finishes of Garden Apartments 00:00:00
#017 – Lighting project & Decor 00:00:00
#018 – Landscaping & Corona Scatter 00:00:00
#019 – Modeling review & Intro to final modules 00:00:00
--MODULE #024 - COMPLETE SCENE - "GARDEN" APARTMENTS
#001 – Contrasted overcast lighting 00:00:00
#002 – Lighting rooms made with dark materials 00:00:00
#003 – Golden hour lighting without the redish color bleed 00:00:00
--MODULE #025 - COMPLETE SCENE - LOFT
#001 – Creating all Loft Materials – Part 1 00:00:00
#002 – Creating all Loft Materials – Part 2 00:00:00
#003 – Creating all Loft Materials – Part 3 00:00:00
#004 – Good Interior & Exterior Exposure at the same time 00:00:00
#005 – Working with many lights in 3 night moods 00:00:00
--MODULE #026 - COMPLETE SCENE - COMMON AREAS
#001 – Advanced parking lot material 00:00:00
#002 – Emotions applied to Lighting & Render 00:00:00
--MODULE #027 - COMPLETE SCENE - ROOFTOP
#001 – Creating low poly buildings to fill up the environment 00:00:00
#002 – Creating Realistic 3D Mountains 00:00:00
#003 – Creating a customizable FOG for HDRI lighting 00:00:00
#004 – Camera Clipping for small rooms 00:00:00
#005 – Creating smoke to a Steam Room Scene 00:00:00
#006 – Creating smoke for a heated pool 00:00:00
#007 – Split-Underwater render 00:00:00
#008 – Balancing the same exposure with blinds open and closed 00:00:00
--MODULE #028 - COMPLETE SCENE - EXTERIORS
#001 – Creating wet materials to create an “after rainy day” mood 00:00:00
#002 – Match Camera with a Drone photo 00:00:00
#003 – Post Production of the Match Camera with a Drone photo 00:00:00
#004 – Match Camera & Compositing with “street view photo” 00:00:00
--MODULE #029 - COMPLETE SCENE - OPTIMIZATION & FINAL RENDERS
#001 – Optimizing all textures at the same time 00:00:00
#002 – Optimizing the poly count of the final scene 00:00:00
#003 – Optimizing with Proxy & Xrefs 00:00:00
#004 – Batch Rendering all project cameras with Pulze Scene Manager 00:00:00
- UPDATES -
ALL CORONA 1.7 FEATURES 02:50:00
ALL CORONA 2.0 FEATURES 01:25:00
ALL CORONA 3.0 FEATURES 00:49:00
ALL CORONA 4.0 FEATURES 02:11:00
ALL CORONA 5.0 FEATURES 00:07:00
ALL CORONA 6.0 FEATURES 00:45:00
ALL CORONA 7.0 UPDATES 00:00:00
ALL CORONA 8.0 UPDATES 00:00:00
ALL CORONA 9.0 UPDATES 00:00:00
ALL CORONA 10 UPDATES 00:00:00
ALL CORONA 11 UPDATES 00:00:00
ALL CORONA 12 UPDATES 00:00:00

Course Reviews

5

5
4 ratings
  • 5 stars4
  • 4 stars0
  • 3 stars0
  • 2 stars0
  • 1 stars0
  1. Excellent course

    5

    One of the best, if not THE BEST corona course that I’ve seen. All the lessons are clearly explained. If you speak spanish subtitles are not even needed.
    All lessons come with a neat syllabus to find any topic you may need to reinforce. The support as well is top. Thi answers any questions you may have and delivers an on point feedback.
    Totally recommended.

  2. Amazing Knowledge

    5

    Thanks to Thilima for this amazing course of Corona render. Everything was explained in a super detailed and practical way. You are a conscientious teacher Thilima! I am happy since make a good decision to participate in this course.

  3. SImply amazing course!

    5

    This course here is to date the most thorough dive into Corona Render and all of its features. Furthermore it covers so many subjects that are universal across render engines.
    It would be nice with english voice over but after hours training you get used to having subtitles to understand the Portuguese language. But I can strongly recommend this to all people who wants to become master of Corona and rendering in general.

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