Some Course´s Renders
• The images below came directly from Corona Render, without Post Production. (PS background / background change only)
Course Curriculum
Basics:
MODULE #002 – BEFORE START – 14 VÍDEOS - 01:12:00
# 001 – Corona Renderer Installation & Activation
# 002 – Working with the correct measurement units in 3DstudioMax & Corona
# 003 – Working with Gamma 2.2 correct
# 004 – Leaving the Corona as a Standard Renderer in your 3D Studio Max
# 005 – Installing and using the Script ThiLima_CORONA RT
# 006 – Creating a Button for Corona Light & Materials Converter
# 008 – Installing & Using Relink Bitmaps
# 009 – Installing & Using the Screen Hunter Software
# 010 – Installing & Using the Connecter Software
# 011 – Using the Kuadro
# 012 – Using the VideoSpeed Controller Extension
# 013 – Installing & Using the ZORB Script
# 014 – Installing the Material Libraries
# 015 – Installing: Image Comp Helper
MODULE #003 – RENDER SETUP: INTERFACE & BASICS – 22 VIDEOS - 04:38:00
# 001 – Common
# 002 – Scene: Interactive Render, VFB & Progressive Render Limits
# 003 – Scene: Max Passes, History, Save / Load & Hidden Lights
# 004- Scene: Render Only Masks & Cmasking_Mask
# 005 – Scene: Override Mtl & 2D Pan Zoom Mode
# 006 – Scene: Render Selected & Denoising
# 007 – Scene: LightMix – Evening Night
# 008 – Performance: Theory GI, Path Tracing & Uhd Cache
# 009 – Performance: GI Theory x AA, Noise & LSM
# 010 – Performance: Theory – Speed Vs. Accurary Balance – Max Sample Intensity & Max Ray Depth
# 011 – Performance: Displacement Theory
# 012 – Performance: Mastering Displacement in Corona Render
# 013 – Performance: Interactive Rendering & UHD Cache
# 014 – System: Threads, Lock, Material Editor, Autosave & VFB settings
# 015 – System: Export Scene, Stamp, Image Filters, Highlight Clamping x AA
#016 – Adaptive Light Solver (corona 1.7)
#017 – OverridesMtl Preserve (corona 2.0)
#018 – CoronaToolbar (corona 2.0)
#019 – Nvidia Aidenoise (corona 4.0)
#020 – Optimizing RAM memory usage & Conserve Memory (4,0)
#021 – HighQuality AAFilter (corona 4.0)
#022 – IntelAidenoise (corona 4.0)
#023 – Displacement 2,5D (corona 5.0)
MODULE #004 – CAMERA BASICS – 15 VIDEOS - 02:43:00
# 001 – Creation & Positioning
# 002 – Lenses
# 003 – Exposure
# 004 – Linear vs. Non-Linear Response
# 005 – Tone Mapping
# 006 – LUTs, Bloom, Glare, Sharpening & Blurring
# 007 – Perspective Correction
# 008 – Miscellaneous & Lens Distortion
# 009 – Depth of Field (DOF)
# 010 – Bokeh
# 011 – Motion Blur
# 012 – Summary
#013 – Corona Camera (corona 1.7)
#014 – Advanced Bokeh (corona 2.0)
#015 – Adjusting DOF with Focus Picker (corona 4.0)
MODULE #005 – FRAME BUFFER (VFB): BASICS – 1 VIDEO - 00:11:00
#001 – Corona Virtual Frame Buffer – VFB
MODULE #006 – BASICS OF CORONA LIGHTS – 8 VIDEOS - 01:40:00
# 001 – Corona Lights, Size & Shadows
# 002 – Corona Lights: Color, Shapes & Directionality
# 003 – NonPhysical Properties
# 004 – IES & Directionals
# 005 – Corona Light x Light Mtl x Self Illumination – Theory
# 006 – Corona Light x Light Mtl x Self Illumination – Practice
# 007 – Corona Portals
# 008 – Corona Lights Summary
MODULE #007 – LIGHTING THEORY – 6 VIDEOS - 01:19:00
# 001 – 3 & 4 Spot Illumination
# 002 – Applying 3 & 4 Point Lighting in Architecture Scenes – Part 1
# 003 – Applying 3 & 4 Point Lighting in Architecture Scenes – Part 2
# 004 – The Hierarchy of Lights
# 005 – Studio Lighting – Working with Reflective Objects
#006 – How to solve your questions about Lighting?
MODULE #008 – BASICS OF SUN & SKY – 3 VIDEOS - 00:31:00
# 001 – Sun & Sky – Creation & Intensity
# 002 – Sun Size, Sun Realistic Color & Turbidity
# 003 – Corona Sun, Rawa Fake Sky Model & Daylight System
MODULE #009 – BASICS OF HDRI – 6 VIDEOS - 01:19:00
#001 – HDRI Theory
#002 – Lighting with HDRI in Corona Render
#003 – Optimizing HDRI Maps
#004 – Optimization using the Scene Environment Overrides
#005 – HDRI + Corona Sun & Sky
#006 – Sun & Sky x Hdri – Which is better?
MODULE #010 – BASICS OF CORONA MATERIALS – 33 VIDEOS - 05:22:00
#001 – Basic Slate Material – Part 1
#002 – Basic Slate Material – Part 2
#003 – Basic Slate Material – Part 3
#004 – Corona Material – Diffuse & Reflection – Color, Level & Glossiness
#005 – Fresnel IOR, Anysotropy, Reflection & Reflection Gloss Mapped
#006 – Materials without Variation x Materials With variation of reflections
#007 – Refraction Level, Color, IOR & Glossiness
#008 – Dirty Glass, Caustics & Thin
#009 – Opacity & Translucency
#010 – Creating vegetation material with Translucency
#011 – Materials Theory with Volumetric Absorption & Scattering – SSS
#012 – Creating Materials with Volumetric Absorption & Scattering – SSS
#013 – Creating a Candle Material with Absorption & Scattering
#014 – Theory of Bump & Normal map
#015 – Bump & Normal map in practice
#016 – The importance of Albedo
#017 – Working with Texture Albedo
#018 – Theory of PBR Materials
#019 – Standardizing the creation of Materials
#020 – Recreating the standardization of PBR materials in Corona Renderer
#021 – Applying in the Corona the PBR Standard of Real World Materials – Nonmetals (Dielectrics)
#022 – Applying in the Corona the PBR Standard of Real World Materials – Metals & Mirrors
#023 – Applying in the Corona the PBR Standard of Real World Materials – Glasses
#024 – Applying in the Corona the creation of fabric materials
#025 – Applying in the Corona the PBR Pattern of Real World Materials – Translucent Materials
#026 – 3 types of Translucent Curtains
#027 – Converting a Complete Vray Scene to the Corona – Part 1
#028 – Converting a Complete Vray Scene to the Corona – Part 2
#029 – Converting ready-made models with materials from Vray to Corona
#030 – SSS mode (corona 1.7)
#031 – Corona Mtl Library (corona 1.7)
#032 – Render VrayMtls & Lights (corona 2.0)
#033 – Corona Displacement Mod Overrides (corona 2.0)
MODULE #011 – RENDER ELEMENTS – 5 VIDEOS - 00:53:00
#001 – Overview – Understanding Render Elements Groups
#002 – Post-Production Complementary – Generating the Beauty Pass from the CEssential elements
#003 – Post Production Addition – Non-Linear
#004 – Post Production Blur using Render Element ZDepth
#005 – Creating Ambient Occlusion (AO) & WireFrame Render using Render Element CTexmap
MODULE #012 – COMPLETE SCENE | FROM FRAMING TO POST PRODUCTION – 17 VIDEOS - 03:54:00
#001 – Intro
#002 – Illumination with Hdri
#003 – Controlling the Illumination & Hdri Shadows
#004 – Understanding the Variables for Lighting – Corona Rectangular Lights, Lightmix & Portals
#005 – Additional Lighting Adjustment with Floor, Wall & Ceiling Materials
#006 – Creating Scene Base Materials – Wood Block, Walls, Ceiling & Curtain
#007 – Non-Metallic Materials – Part 1
#008 – Non-Metallic Materials – Part 2
#009 – PBR Materials with Refraction
#010 – PBR Materials of Metals, Colored Metals and with Anysotropy
#011 – Mirror, Cooktop and PBR Materials with Radial Anysotropy
#012 – Translucent Fabric & Plastic Materials
#013 – Translucent Materials for Books, Plants & How to Use Direct Background in Render
#014 – Finishing – Applying CoronaCameraMod, Dof & Render Optimization
#015 – Finishing – Analyzing Winter End Renders & Converting Winter at Night with LightMix
#016 – Finishing – 3 Climates with 1 Render in LightMix & Post Production with Camera Raw
#017 – Finishing – Removing Fireflies & Applying Background Correctly in Post Production
Intermediate:
MODULE #013 – CAMERA & PHOTOGRAPHY – 20 VIDEOS - 04:39:05
#001 – Perspectives & Horizon Line
#002 – Basic Rules of Architecture Photography
#003 – Photographic Rules – Direction of the Look
#004 – Photo Rules – Crop & Framing
#005 – Photo Rules – Extras
#006 – Using the Image Comp Helper Script
#007 – Color Theory
#008 – Practical Application of Color Theory
#009 – Emotion of Colors & Storytelling
#010 – Exposure & White Balance: Part 1
#011 – Exposure & White Balance: Part 2
#012 – Motion Blur & Light Streaks
#013 – Render and Post Production of Panoramic Images 360º
#014 – Publishing and Creating a 360 ° Panoramic Virtual Tour
#015 – Creating a 360º Virtual Tour in The Viewer
#016 – 360 Mono & Stereo Renders for GearVr
#017 – Clipping, fisheye & Ortographic for floor Plans
#018 – Match Camera – Interiors
#019 – Match Camera – Exteriors
#020 – Fisheye (corona 4.0)
MODULE #014 – MASTERING SUN, SKY & HDRI – 19 VIDEOS - 04:43:00
#001 – Theory – Unique Lighting Method – Learning to observe references
#002 – Practice – Observing a Reference & Applying the Technique with Sun & Sky
#003 – Practice – Observing a Reference & Applying Technique with HDRI
# 004 – Understanding the Variables for Lighting – Corona Rectangular Lights, Lightmix & Portals
#004 – Practice – Applying the Technique with Late Afternoon Refs
#005 – Practice – Applying Technique Late Afternoon Purple Sun & Sky x Hdri
#006 – Practice – Applying technique in indoor 7 different lightings
#007 -Practice – Brightening a Complex Scene – Filmic Highlights & Additional Corona Lights
#008 – Practice – Clearing a Complex Scene – Curves & Corona RaySwitchMtl
#009 – Practice – Applying various techniques in 5 daylight interiors
#010 – Practice – Applying the technique on Daylight interiors with hdri
#011 – Practice – Reproducing Cloudy Light with Sun&Sky x HDRI
#012 -Theory – Cloudy lighting for interiors
#013 – Practice – Reproducing Cloudy lighting in interiors
#014 – Practice – Reproducing 5 Night Exterior Lighting moods
#015 – Practice – Night exteriors with many lights
#016 – Practice – How to lit a city at night & HDRI x SKY
#017 -Theory & Practice – Dusk light for interiors
#018 – Practice – Night Light for interiors
#019 – Sum Up – Optimizing techniques and light types
MODULE #015 – TEXTURES & UNWRAP MAPPING – 27 VIDEOS - 06:51:00
#001 – UVWmap x UnwrapUVW
#002 – Unwrap & Cylinder
#003 – Unwrap Torus – Quick Peel, Pelt, Relax, Peelmode
#004 – Unwrap – Cone, Sphere, SupportLoops & Turbo Smooth
#005 – Unwrap – S road – Unfold Strip from loop & uvwXform
#006 – Unwrap – UV x Texture Size
#007 – Unwrap – Floor Generator, Curtains & Cushions
#008 – Unwrap in Depth – Storage & Table
#009 – Unwrap in Depth – Faucet
#010 – Viewport Canvas
#011 – Unwrap in Depth – Desk Chair
#012 – Unwrap in Depth – Sofa – Symmetry
#013 – Corona UVW Randomizer
#014 – Intro to Corona TriplanarTex
#015 – Using Corona TriplanarTex
#016 – Corona TriplanarTex – Complex objects
#017 – Creating seamless textures
#018 – Advanced Seamless Textures- Diffuse x Albedo
#019 – Creating textures for floor generator
#020 – Creating Basic Textures – Reflection Glossiness & Displacement
#021 – Creating advanced textures – House – PART 1 – Theory, Unwrap & Brushes
#022 – Creating advanced textures – House – PART 2 – Diffuse, Gloss & Bump
#023 – Creating advanced textures – Crossroads – PART 1
#024 – Creating advanced textures – Crossroads – PART 2 – Gloss, Bump & Displacement
#025 – Tile x Real World Scale x TriplanarTex (corona 1.7)
#026 – Print Size Assistant
#027 – Bitmaps x Procedurais
MODULE #016 – ADVANCED MAPS AND MATERIALS – 32 VIDEOS - 08:28:00
#001 – Mask, Mix & Corona Mix
#002 – Composite map
#003 – Corona Layered Material
#004 – Bitmap & UV Channels
#005 – Composite & Layered – Practice – part 1
#006 – Composite & Layered – Practice – part 2
#007 – Composite & Layered – Practice – part 3
#008 – Intro to CoronaAO
#009 – Advanced Materials with CoronaAO
#010 – Intro to CoronaDistanceTex
#011 – Corona Distance Tex – Practice – Part 1
#012 – Corona Distance Tex – Practice – Part 2
#013- Intro to CoronaRoundEdges
#014- CoronaRoundEdges – Practice
#015 – Advanced Materials – Aged Bronzes
#016 – Advanced Materials – Corten Steel
#017 – Advanced Materials – Silk/Satin
#018 – Advanced Materials – Stove & Fireplace Flames
#019 – Advanced Materials – Translucent Marble
#020 – Advanced Materials – Car Paint – Simple, Pearl & Flakes
#021 – Advanced Materials – Dirty Wood Floor
#022 – Advanced Materials – Sand
#023 – Advanced Materials – Snow -Part 1 – Modeling & Accumulation
#024 – Advanced Materials – Snow – Part 2 – Modeling: Paint Deform, Object Paint & Blobmesh
#025 – Advanced Materials – Snow – Part 3 – Blobmesh to vegetations & procedural techniques
#026 – Advanced Materials – Snow – Part 4 – Modeling: Particles & Plugins
#027 – Advanced Materials – Snow – Part 5 – Snow Materials
#028 – Applying Snow Materials on a Complete Scene
#029 – Advanced Materials – Dirty Metal Chest
#030 – Advanced Materials – Asphalt
#031 – Advanced Materials – Asphalt – Water Puddles
#032 – Complex Materials – Boolean Material with CoronaDistance
MODULE #017 – CORONA EXTRA MAPS, MATERIALS & TOOLS – 35 VIDEOS - 08:48:00
#001 – Corona Bump Converter (corona 1.7)
#002 – CoronaColor & Corona Improved Picker
#003 – CoronaColorCorrect (corona 1.7)
#004 – Corona TonemapControl (corona 1.7)
#005 – Corona FrontBack
#006 – CoronaUserProperty
#007 – CoronaWire
#008 – CoronaMultiMap – Modes
#009 – CoronaMultiMap – Randomization Tools
#010 – CoronaRaySwitchMtl
#011 – Intro to CoronaShadowCatcher
#012 – Practice: CoronaShadowCatcher – Part 1
#013 – Practice: CoronaShadowCatcher – Part 2
#014 – CoronaBitmap & CoronaShadowCatcher
#015 – Intro to Corona Select Mtl & Corona Select Map (corona 4.0)
#016 – Practice: Corona Select Mtl & Corona Select Map – Part 1 (corona 4.0)
#017 – Practice: Corona Select Mtl & Corona Select Map – Part 2 (corona 4.0)
#018 – Intro to Caustics (corona 4.0)
#019 – Practice of Caustics
#020 – Dispersion (corona 1.7)
#021- Intro ao Hair&Fur
#022 – Hair and Fur – Styling, Recomb & Dinamics
#023 – Practice: Hair & Fur
#024 – Hair and Fur – Intro tos Materials without x with textures
#025 – CoronaHairMtl (corona 1.7)
#026 – CoronaHairMtl, Textures & Rendering Optimization (corona 1.7)
#027 – Intro to CoronaSkinMtl (corona 1.7)
#028 – Realistic Skins with CoronaSkinMtl (corona 1.7)
#031 – CoronaVolumeMtl – Part 3 – Inside Volume, Distance & Clouds (corona 2.0)
#032 – CoronaVolumeMtl – Part 4 – Denoise, Render Elements & Post Production (corona 2.0)
#033 – OpenVDB & CoronaVolumeGrid (corona 2.0)
#034 – Corona Proxy
#035 – CoronaFractal
MODULE #018 – VEGETATION & CORONA SCATTER - 35 VIDEOS - 09:40:00
#001 – Choosing the best vegetation models – Shape x Quality x Render time x Ram
#002 – Organizing & Optimizing vegetation models
#003 – Vegetation Materials: Theory & Practice with Colors
#004 – Vegetation Materials: Theory & Practice with Textures – Diffuse, Bump, Gloss & Opacity
#005 – Vegetation Materials: Theory & Practice with Textures – Translucency, Front_Back & Render time
#006 – Practice: Vegetation Materials for Grassfields & Clovers
#007 – Converting Materials of Premade Vegetation Models
#008 – Intro to Corona Scatter – Part 1 – Objects, Random & Mapped distribution
#009 – Intro to Corona Scatter – Part 2 – Regular Distribution (UVmap) & Patterns
#010 – Intro to Corona Scatter – Part 3 – 1D, 2D & 3D Scattering, Max limit & Temporal Consistency
#011 – Intro to Corona Scatter – Part 4 – Avoid Collisions, Convert to Max Geometry & Scatter Lister
#012 – Intro to Corona Scatter – Parte 5 Transformations, stepping, maps & Viewport Display
#013 – Corona Scatter x Forest Pro – Interface & Functionalities
#014 – Corona Scatter X Forest Pro – Library
#015 – Corona Scatter X Forest Pro – Limit to Camera Visibility
#016 – Corona Scatter x Forest Pro – Edge Mode & Corona Distance
#017 – Corona Scatter x Forest Pro – Density & Scale
#018 – Corona Scatter x Forest Pro – Altitude & Slope Range
#019 – Corona Scatter x Forest Pro – Clusters & Multiple Scatters
#020 – Corona Scatter x Forest Pro – Brushes Distribution – Part 1
#021 – Corona Scatter x Forest Pro – Brushes Distribution – Part 2
#022 – Corona Scatter x Forest Pro – LODs
#023 – Corona Scatter x Forest Pro – Additional Tips
#024 – Corona Scatter x Forest Pro – Forest Color
#025 – Corona Scatter x Forest Pro – Corona Multimap
#026 – Optimizing Forest Pro Materials
#027 – Realistic Distributions – Grassfield
#028 – Realistic Distributions – Cutting Grass on Edges
#029 – Realistic Distributions – Wild Grass
#030 – Realistic Distributions – Beech Hedges
#031 – Realistic Distributions – Trees
#032 – Realistic Distributions – Ivy & GreenWall
#033 – Realistic Distributions – Foreground vegetations & Sky post production
#034 – Optimizing Corona Scatter Distributions
#035 – Fruit Materials
MÓDULO #019 - CORONA SCATTER - ADVANCED TECHNIQUES – 10 VIDEOS - 01:31:51
#001 – Wall Finishes
#002 – Flooring
#003 – Brick Wall
#004 – Stone Wall
#005 – Concrete with Grass
#006 – People Distribution
#007 – Road with marks and cars
#008 – Cinema Seats
#009 – Parking Lot
#010 – Cities Distribution
COMPLETE SCENES – PRACTICE: BÁSICS, INTERMEDIATE & ADVANCED
The Module: “COMPLETE SCENES” you will learn how to model complete scenes (Architecture e Furniture) showing in practice in complete scenes, everything that were showed up in the previous modules (from Basics to Advanced). All the photorealism Knowledge (including advanced) are NOW avaliable for all students
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Excellent course
One of the best, if not THE BEST corona course that I’ve seen. All the lessons are clearly explained. If you speak spanish subtitles are not even needed.
All lessons come with a neat syllabus to find any topic you may need to reinforce. The support as well is top. Thi answers any questions you may have and delivers an on point feedback.
Totally recommended.
Excellent!!!!
Amazing Knowledge
Thanks to Thilima for this amazing course of Corona render. Everything was explained in a super detailed and practical way. You are a conscientious teacher Thilima! I am happy since make a good decision to participate in this course.
SImply amazing course!
This course here is to date the most thorough dive into Corona Render and all of its features. Furthermore it covers so many subjects that are universal across render engines.
It would be nice with english voice over but after hours training you get used to having subtitles to understand the Portuguese language. But I can strongly recommend this to all people who wants to become master of Corona and rendering in general.