Pre order Prices: Soon
In this course ou will learn:
• Photorealism in 3D Renders, especially focused in Archviz (Architectural Visualization).
• Corona Render from ZERO to Advanced – all render parameters, Lights, Materials, Maps, Render Elements, Time Optimization (fast renders)
• Theories & Practices applied in: Camera (composition, framing, lenses, effects), Lighting (Real light behavior, how to illuminate any project in any light situation), PBR materials (simulating the behavior of any material easily from the same methodology ).
• Post Production: The post production used in the course covers the same techniques of professionals specialized in Architectural Photography.
• How to work with simple and complex scenes in an organized way, facing different challenges, becoming a professional able to enter in the archviz field or apply for a job in the largest companies of Architectural Visualization of the World.
Can I purchase the course with my friend (s)?
NO! The course is designed for only one student per purchase. It is important to remember that any attempt to distribute login and password to friends, or any attempt to circumvent the use of 1 course purchased / 1 student will result in the loss of Course Access forever, without any financial devolution beyond penalty provided by law.
COMPANIES / STUDIOS - Is it necessary to purchase a course for each employee?
There are special discounts for companies, check the values according to your need by sending an email to: email@example.com
• Do not miss consulting and training in 3D that can be done in person at your company.
ATTENTION!!! – It is not allowed to only buy 1 course and divide between several employees, this practice will be penalized with the loss of access to the course forever, without any financial devolution, in addition to a penalty provided by law.
Can I buy parts of the course separately?
No! The course was done in a linear fashion and separating in parts would leave learning lagged.
3D Studio Max 2017 or latter
To be able to perform this course the student should have basic knowledge of 3D Studio Max software such as: Interface, modeling, use of modifiers, etc. Do not know anything about 3D Studio Max ??? Learn the basics for free in this link!
Install Corona Render 1.6 or latter
There is no need for the student to have any knowledge about the Corona, this will be taught from the ZERO in the course, to the Advanced, however the Student must have the Corona Renderer installed in his 3Dmax, you can follow the course with the free version of Corona , for 45 days without limitations, available in this link.
Photoshop CC or latter
To begin this course the student must have BASIC knowledge of Photoshop, especially of interface, work with layers, basic effects, basic adjustments.
CComputer Setup & Broadband Internet
It is recommended computer with I7 processor, 12GB Ram or More, GTx580 video card or higher. Not sure how to choose your processor? Check out the Corona´s Benchmark and find out which are the fastest processors on the market. Broadband is required for better use of course videos that are accessible only online and in FullHD
Is this course useful for me?
The course caters to all those who seek to evolve and achieve Photorealism, especially for those who want to learn or migrate to Corona Render. The course has a focus in Visualization of Architecture projects, but the concepts and theories are perfectly applicable to the rendering of characters, products, advertising, among others.
Is the course Online? DVD? Can I download lessons? What's next?
The course is only online with lifetime video access. Any attempt to download the videos will be considered as hacking, thus losing access to the course permanently, without any financial devolution, as well as penalty provided by law.
In addition to online video lessons, the course also has the creation files for each of the .MAX and .PSD classes and class support images facilitating learning.
Also available is a complete Library of Materials created with total concern for photorealism.
How does support work? How will I take away my doubts?
The support is made in a private Facebook group just for this course students, you will be assisted by the teacher independent of the class you are studying at the moment, in this way each student has a special attention as in a classroom course. Support is provided for up to 1 year after the start of the course.
What are the versions of 3D Studio Max and Corona used in the course?
3D Studio Max 2017 & Corona 1.6
Is the Course Basic? Will I learn 3D Studio Max & Corona from Zero?
– 3D Studio Max is not taught from scratch (See prerequisites).
– Corona Render will be taught from the complete Zero to the Advanced, teaching all the tools of this wonderful renderer. In addition, the course covers topics such as: Camera, Lighting, Materials, Configuration / Optimization Render and Post Production. These themes will have a much wider range from Basic to Advanced.
Does the course cover animation techniques?
This course focuses on static images only. In the future I will have other courses focused solely on animation. [/ Vc_toggle]
Is the course designed to create artistic images?
The course is straight to the point, and teaches you how to work commercial images with maximum realism in the shortest possible time as the job market demands. Techniques to develop your artistic side and your own style are also taught and can be applied if it is the intention of the student.
Some Course´s Renders
• The images below came directly from Corona Render, without Post Production. (PS background / background change only)
Básics: +24 Hours/video lessons
AULA #01 – FREE - HOW TO MIGRATE FROM VRAY TO CORONA – 11 VIDEOS
#001 – Introduction – FREE – Watch Now!
#002 – Vray x Corona Interfaces – FREE – Watch Now!
#003 – Vray x Corona Materials – FREE – Watch Now!
#004 – Quality x Speed – FREE – Watch Now!
#005 – Vray Sun x Corona Sun – FREE – Watch Now!
#006 – Vray HDRI x Corona HDRI – FREE – Watch Now!
#007 – Converting a complete scene from Vray to Corona – Part 1 – FREE – Watch Now!
#008 – Converting a complete scene from Vray to Corona – Part 2 – FREE – Watch Now!
#009 – Converting a ready modelos/materials from Vray to Corona – FREE – Watch Now!
#010 – Corona Interactive Lightmix – FREE – Watch Now!
#011 – Final – FREE – Watch Now!
NEXT CLASSES ARE IN TRANSLATION/ SUBTITLING IN PROGRESS…
AULA #02 – BEFORE START – 14 VÍDEOS - 00:45:00
# 001 – Corona Renderer Installation & Activation
# 002 – Working with the correct measurement units in 3DstudioMax & Corona
# 003 – Working with Gamma 2.2 correct
# 004 – Leaving the Corona as a Standard Renderer in your 3D Studio Max
# 005 – Installing and using the Script ThiLima_CORONA RT
# 006 – Creating a Button for Corona Light & Materials Converter
# 008 – Installing & Using Relink Bitmaps
# 009 – Installing & Using the Screen Hunter Software
# 010 – Installing & Using the Connecter Software
# 011 – Using the Kuadro
# 012 – Using the VideoSpeed Controller Extension
# 013 – Installing & Using the ZORB Script
# 014 – Installing the Material Libraries
AULA #03 – INTERFACE & BÁSICS OF RENDER SETUP – 15 VÍDEOS - 03:30:00
# 001 – Common
# 002 – Scene: Interactive Render, VFB & Progressive Render Limits
# 003 – Scene: Max Passes, History, Save / Load & Hidden Lights
# 004- Scene: Render Only Masks & Cmasking_Mask
# 005 – Scene: Override Mtl & 2D Pan Zoom Mode
# 006 – Scene: Render Selected & Denoising
# 007 – Scene: LightMix – Evening Night
# 008 – Performance: Theory GI, Path Tracing & Uhd Cache
# 009 – Performance: GI Theory x AA, Noise & LSM
# 010 – Performance: Theory – Speed Vs. Accurary Balance – Max Sample Intensity & Max Ray Depth
# 011 – Performance: Displacement Theory
# 012 – Performance: Mastering Displacement in Corona Render
# 013 – Performance: Interactive Rendering & UHD Cache
# 014 – System: Threads, Lock, Material Editor, Autosave & VFB settings
# 015 – System: Export Scene, Stamp, Image Filters, Highlight Clamping x AA
AULA #04 – BÁSICS OF CAMERAS – 12 VIDEOS - 02:16:00
# 001 – Creation & Positioning
# 002 – Lenses
# 003 – Exposure
# 004 – Linear vs. Non-Linear Response
# 005 – Tone Mapping
# 006 – LUTs, Bloom, Glare, Sharpening & Blurring
# 007 – Perspective Correction
# 008 – Miscellaneous & Lens Distortion
# 009 – Depth of Field (DOF)
# 010 – Bokeh
# 011 – Motion Blur
# 012 – Summary
AULA #05 – BÁSICS OF VIRTUAL FRAME BUFFER – 1 VIDEO - 00:17:00
#001 – Corona Virtual Frame Buffer – VFB
AULA #06 – BASICS OF CORONA LIGHTS – 8 VIDEOS - 01:40:00
# 001 – Corona Lights, Size & Shadows
# 002 – Corona Lights: Color, Shapes & Directionality
# 003 – NonPhysical Properties
# 004 – IES & Directionals
# 005 – Corona Light x Light Mtl x Self Illumination – Theory
# 006 – Corona Light x Light Mtl x Self Illumination – Practice
# 007 – Corona Portals
# 008 – Corona Lights Summary
AULA #07 – LIGHTING THEORY – 5 VIDEOS - 01:13:00
# 001 – 3 & 4 Spot Illumination
# 002 – Applying 3 & 4 Point Lighting in Architecture Scenes – Part 1
# 003 – Applying 3 & 4 Point Lighting in Architecture Scenes – Part 2
# 004 – The Hierarchy of Lights
# 005 – Studio Lighting – Working with Reflective Objects
AULA #08 – BÁSICO SUN & SKY – 3 VÍDEOS - 00:31:00
# 001 – Sun & Sky – Creation & Intensity
# 002 – Sun Size, Sun Realistic Color & Turbidity
# 003 – Corona Sun, Rawa Fake Sky Model & Daylight System
AULA #09 – BASICS OF HDRI – 6 VÍDEOS - 01:19:00
# 001 – HDRI Theory
# 002 – Lighting with HDRI in Corona Render
# 003 – Optimizing HDRI Maps
# 004 – Optimization using the Scene Environment Overrides
# 005 – HDRI + Corona Sun & Sky
# 006 – Sun & Sky x Hdri – Which is better?
AULA #10 – BASICS OF MATERIALS – 28 VÍDEOS - 05:20:00
# 001 – Basic Slate Material – Part 1
# 002 – Basic Slate Material – Part 2
# 003 – Basic Slate Material – Part 3
# 004 – Corona Material – Diffuse & Reflection – Color, Level & Glossiness
# 005 – Fresnel IOR, Anysotropy, Reflection & Reflection Gloss Mapped
# 006 – Materials without Variation x Materials With variation of reflections
# 007 – Refraction Level, Color, IOR & Glossiness
# 008 – Dirty Glass, Caustics & Thin
# 009 – Opacity & Translucency
# 010 – Creating vegetation material with Translucency
# 011 – Materials Theory with Volumetric Absorption & Scattering – SSS
# 012 – Creating Materials with Volumetric Absorption & Scattering – SSS
# 013 – Creating a Candle Material with Absorption & Scattering
# 014 – Theory of Bump & Normal map
# 015 – Bump & Normal map in practice
# 016 – The importance of Albedo
# 017 – Working with Texture Albedo
# 018 – Theory of PBR Materials
# 019 – Standardizing the creation of Materials
# 020 – Recreating the standardization of PBR materials in Corona Renderer
# 021 – Applying in the Corona the PBR Standard of Real World Materials – Nonmetals (Dielectrics)
# 022 – Applying in the Corona the PBR Standard of Real World Materials – Metals & Mirrors
# 023 – Applying in the Corona the PBR Standard of Real World Materials – Glasses
# 024 – Applying in the Corona the creation of fabric materials
# 025 – Applying in the Corona the PBR Pattern of Real World Materials – Translucent Materials
# 026 – Converting a full Vray scene to the Corona – Part 1
# 027 – Converting a full Vray scene to the Corona – Part 2
# 028 – Converting templates ready with vray materials for Corona.
AULA #11 – RENDER ELEMENTS – 5 VIDEOS - 00:53:00
# 001 – Overview – Understanding Render Elements Groups
# 002 – Post-Production Complementary – Generating the Beauty Pass from the CEssential elements
# 003 – Post Production Addition – Non-Linear
# 004 – Post Production Blur using Render Element ZDepth
# 005 – Creating Ambient Occlusion (AO) & WireFrame Render using Render Element CTexmap
AULA #12 – COMPLETE SCENE | FROM FRAMMING TO POST PRODUCTION – 17 VIDEOS - 03:54:00
# 001 – Intro
# 002 – Illumination with Hdri
# 003 – Controlling the Illumination & Hdri Shadows
# 004 – Understanding the Variables for Lighting – Corona Rectangular Lights, Lightmix & Portals
# 005 – Additional Lighting Adjustment with Floor, Wall & Ceiling Materials
# 006 – Creating Scene Base Materials – Wood Block, Walls, Ceiling & Curtain
# 007 – Non-Metallic Materials – Part 1
# 008 – Non-Metallic Materials – Part 2
# 009 – PBR Materials with Refraction
# 010 – PBR Materials of Metals, Colored Metals and with Anysotropy
# 011 – Mirror, Cooktop and PBR Materials with Radial Anysotropy
# 012 – Translucent Fabric & Plastic Materials
# 013 – Translucent Materials for Books, Plants & How to Use Direct Background in Render
# 014 – Finishing – Applying CoronaCameraMod, Dof & Render Optimization
# 015 – Finishing – Analyzing Winter End Renders & Converting Winter at Night with LightMix
# 016 – Finishing – 3 Climates with 1 Render in LightMix & Post Production with Camera Raw
# 017 – Finishing – Removing Fireflies & Applying Background Correctly in Post Production
INTERMEDIATE MODULE - SOON
ADVANCED MODULE - SOON
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